About Me

I'm currently enjoying my time in Toronto as a Level Designer at Ubisoft Toronto. My primary experience deals in scripting encounters, building layouts, and open world mission design in first- and third-person action games.

In my spare time, I enjoy other creative avenues: graphic design, programming, game design, and 3D modelling. 

If you're interested in knowing what I think is a fantastic game -- well, I'd have to pause for a think -- I'd probably end up with United Game Artists' Rez. If you want to know why, we'll have to grab coffee (alternative beverage recommendations encouraged, depending on time of day) to discuss it in person.

For Students Seeking Feedback

I love to give feedback on portfolios and resumes, but prefer to do this only for folks with a Level or Game Design focus. Please be sure to read my blog post about building a better portfolio and resume first. After you’ve done this and made any applicable changes, head to my Contact page if you want to request feedback. Please be aware that I might take a bit to get back to you, especially if I’m busy at work.

 I'm the one on the far left, wearing the hat.

I'm the one on the far left, wearing the hat.