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Anthony Panecasio

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level & game designer

Anthony Panecasio

  • Projects
  • Resume
    • Resume (Embedded)
    • Resume (.PDF)
    • Resume (.DOCX)
  • Contact
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Assassin's Creed Unity, Ubisoft Toronto (2014)

In the 4-Player CO-OP mission "Les Enragés," players are tasked with infiltrating a heavily-guarded Asylum, liberating captive Assassin colleagues from basement cellblocks, and ending the mission by assassinating the mad priest Jacques Roux.

As the Level Designer who owned this mission, I designed the layout of the interior spaces in the Asylum, the layout of the Asylum's exterior grounds, and scripted the mission logic and NPC encounters. I also maintained the mission area's navmesh and related data layers. If you need more details about this mission or my work, visit my contact page and get in touch.

Here's a video of someone (not me!) playing the mission. Enjoy!

Assassin's Creed Unity, Ubisoft Toronto (2014)

In the 4-Player CO-OP mission "Les Enragés," players are tasked with infiltrating a heavily-guarded Asylum, liberating captive Assassin colleagues from basement cellblocks, and ending the mission by assassinating the mad priest Jacques Roux.

As the Level Designer who owned this mission, I designed the layout of the interior spaces in the Asylum, the layout of the Asylum's exterior grounds, and scripted the mission logic and NPC encounters. I also maintained the mission area's navmesh and related data layers. If you need more details about this mission or my work, visit my contact page and get in touch.

Here's a video of someone (not me!) playing the mission. Enjoy!

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