As an Embedded Level Design Quality Control Tester, I was responsible for all aspects of QC with respect to the level design and level art for 3 Single-Player maps: “Safehouse” in Benghazi, “Abandoned Mill” in London, and “LNG Terminal” in Sabine Pass.

In this role:

  • I logged thousands of bug reports
  • I was regularly asked for feedback on Level Design changes
  • I was the only Tester entrusted with perforce permissions, so that I could fix bugs as soon as I found them

Most likely due to overexposure to so many Level Designers, I decided to apply for an internal Level Designer opening I saw after Blacklist shipped. After several interviews and a design test done in Hammer, I was hired on to work on Assassin’s Creed Unity as a Level Designer.

A screenshot of Splinter Cell Blacklst’s Benghazi Safehouse mission.

A screenshot of Splinter Cell Blacklst’s London Abandoned Mill mission.

A screenshot of Splinter Cell Blacklst’s Sabine Pass LNG Terminal mission.